Blog/ Iso3 D- World- Editor

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Well, the Iso3D World Editor is starting to shape up, after i found a stupid bug (dealing with not setting a pointer to 0 on initialization). A screenshot of the (not quite finished) world editor is attached.

MadsG also had the idea that the "walking" animations should be timed in game-units rather than screen-units (pixels, that is). This made the animation system much simpler, and actually working. So the figures are moving around the world perfectly now. So tomorrow is network coding time!


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Blog/Iso3D-World-Editor (last edited 2004-05-06 01:05:00 by RasmusToftdahlOlesen)