Blog/ Baal-starting-to-show-his-face

http://halfdans.net/images/blog/old/9.png Baal is starting to work again, i finally figured out why the objects that the client should be able to see didn't get transfered from the server. This was simply a case of over-designing-before-you're-done - the "vision" skill wasn't set, and of course this resulted in a blind client ;-) Anyway, as seen in the screenshot some things are transfered over the wire, and i've done a small options page for turning graphical stuff on/off (more a debugging thing at the momement).

Also witnessed in the screenshot is that lack of a good rendering method, that only tries to render the objects that are in some way possibly to be rendered. Right now it just renders all objects in the world - not really that efficient, by using the QuadTree we should be able to obtain a much higher performance, i mean, what will happen with the world editor when you open a world with, say, ~1 million objects - less than 1 frame per second, or something equally stupid. But right now it is more important to get stuff up and running in time for the university exam in late June, we still have alot of testing to do (or more accurately _any_ testing).


CategoryBlog

Blog/Baal-starting-to-show-his-face (last edited 2004-05-09 02:10:00 by RasmusToftdahlOlesen)