Blog/ Anti- Networkism-slowly-fading

Well my view on networking and C++ has improved a little, the kinda pretty world of SDL_net has probably made me believe it was easier than as such (and that turned out to be not so pretty afterall).

I've written a wrapper class around the Netxx library's Stream class - and it seems to be working okay - even though i still get some crashes when flooding the server with network traffic (ala while [ 1 == 1 ]; do odinserverinfo localhost; done) - but it is hopefully strong enough to do it. I get SIGABRT signal and when i try to trace the stack from inside the GNU Debugger all i get is #0 raise, #1 ??, #2 vtable for std::bad_alloc (with probably indicates some loose pointer somewhere but crash gives me now clue as to where), #3 about and then a lot of #1-#alot with just question marks in them finally ending with libc_start_main, ??, ?? and default_alloc_template<true, 0>::_Lock::~Lock()

Which seems to just be the (wicked?) way of calling main()

Anyway, i think the class will bring joy to the project again - and to round of the post, a quote from someone who don't know what they are talking about "The Network _is_ the Computer".


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Blog/Anti-Networkism-slowly-fading (last edited 2004-05-21 04:05:00 by RasmusToftdahlOlesen)